An interactive experience where a persons form is reflected in a series of coloured dots in front of them when they scream. Once they stop screaming the dots fly off like butterflies; creating an tension between the negative scream and the positive action in releasing or setting free of the butterlies.
Starting to explore how I can use Cellular Atomata to create forms which display behaviour. 20 individual Cellular Automata are seeded into a space. The Game of Life is used as a rule to determine which points within the CA are on or off. Each element which is on is connected to its nearest on neighbour. The patterns which emerge create these interesting twitching and beating movements. Made with Processing.
Real time, sound reactive projection for Lukid concert in Brussels. Sound is captured in real time from Luke as he plays, due to the cut-up nature of his sound, two references are captured; one which stores the actual values of each note, used to affect the colours of the projection and another which reorders by value - lowest to highest. This is used to control the whole form to create a smoother visual output to complement the audio and not to simply mimick it.
A kenatic sculpture designed for Pamelia Kurstin's performance at E:vent.
Software listens to the sounds made by Kurstin as she interacts with her Theremin, each sound is translated into delicate abstract drawings that evolve along with the music.
A collaborative piece with Klaus Janek as part of a series of events for Node London at E:vent.
Sharp, electric 45 degree lines dance about the screen in relation to the musical output and Janeks movements. In the breaks between the notes each line is released.
A project examining the texture of visual representation.
Three different drawing tools were created which exmaine the patterns users make as they interact with the tool in relation to visual output. As a user draws, the choices they make are stored as data and later graphed to compare the results.
One of a series of projects looking into how different forms can be created from different sounds and the processes/objects which make them.
This project proposed a series of flowers to be projected onto the hoardings surrounding Greenwich Hospital which was to be demolished in 2005. Using a suite of microhones placed throughout the hospital, the sounds created as the demolishion team slowly pulled the building apart would be translated into growth cues for flowers. Each would develop into unpredictable structures over time; bringing the area around the demolition site to life.
A sonic landscape examining the way we navigate and experience spatialised sound.
As a user moves through a 3 dimensional space they pan forwards, backwards and sideways through a field of notes. Loops are created by spinning on the spot. New notes are created/added to the landscape as the user moves, creating an ever changing, upredictable space.
A project which explores
visual respresentations of time.
Over the period of a day a camera watches a busy
corridor, recording and capturing only when there is movement. The inactive times are ignored and thus a pictue of 'use' is developed, and 'real' time is replaced with 'relative' time.
After studies into the ways in which we occupy ourselves
in
everyday situations, small notches on three sides of matches
were removed to encourage users to interact with the objects.